Karsten Sperling
Karsten Sperling
unique 3-D terrains and PBR texturing
Alzey, Germany

Summary

A set of skills is not what I consider to be the best description of me or my best asset. I am self-motivated and self-taught, I really love what I do. Creating things 3-D is part of my life and identity. It is my motivation and passion to develop, learn and getting better by the day - to become the best possible version of me. I like to help develop ideas and solutions and contribute to a team.

Here is, what describes my skills and way of working:

Working as a freelancer for a few years now, I specialised in doing CG landscapes/terrains with apps like WorldMachine, Terragen, Vue, Geoglyph2, Gaea. I mainly create terrains for offline-render (MODO, Nvidia iRay) and/or use in realtime (aka game engines).

Most of the time, I lay down a specific layout / form of terrain, (fully procedual - but controlled to a certain degree) and then carefully tweak some (in fact a lot) touches by hand, to avoid uniformity and break-up repetative patterns.I do all texturing as well, be it general terrain base-color-map or detail textures for use with splatmap - even full materials.

I love texturing 3D assets (any kind of, not just terrains), mostly with Substance painter and/or substance designer in a PBR conform manner. This includes texture baking (Toolbag3 or Substance Painter) and UV-Unwrap (MODO) as well.
Quixel Suite is also one of my favorite tools for texturing.

Most of my work is more on the "realistic" side, on the "stylized" not so much.
Usually, I go with photographs, real world references and scanned or procedual textures, that I author myself to fit a mood or effect, that I´d like to archieve.

Additionaly, I have some basic modeling and sculpting experience (organic and hard surface) with software like Zbrush and 3D Coat. On the CAD side, I got advanced skills in AutoCAD Map and ESRI Arc Map.

I hope this helps you to get a picture - thanks for reading!
Have a good one

Skills

Creating landscapes for use in real-time or offline-renderingCustomizing Real-World DEM DataTexture BakingPBR texturingHeightfield manipulation and creationMaterial authoringLow-poly ModelingTexturingUV MappingSculptingArchitectural VisualizationHigh-poly ModelingPhotogrammetryPBR TexturingPhysically Based RenderingVRsub-dGIS and CADEnvironment Designbox modelingRendering3D ModelingDigital SculptingEnvironment ModelingLighting

Software proficiency

GeoGlyph
GeoGlyph
World Machine
World Machine
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Substance B2M
Substance B2M
Modo
Modo
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Instant Light Realtime PBR
Instant Light Realtime PBR
Unity
Unity
Blender
Blender
AutoCAD
AutoCAD
Fusion 360
Fusion 360
Mixer
Mixer
ZBrush
ZBrush
NDO
NDO