Karsten Sperling
Karsten Sperling
unique 3-D terrains and PBR texturing
Alzey, Germany

Summary

A set of skills is not what I consider to be the best description of me or my best asset. I am self-motivated and self-taught, I really love what I do. Creating things 3-D is part of my life and identity. It is my motivation and passion to develop, learn and getting better by the day - to become the best possible version of me. I like to help develop ideas and solutions while contributing to a team.

Here is, what describes my skills and way of working:

Working part-time as a freelancer for a few years now, I specialised in doing CG landscapes/terrains with apps like WorldMachine, Geoglyph2 and Gaea.
I create terrains for offline and realtime renderer (game engines).

Most of the time, I lay down a specific layout / form of terrain, (fully procedural - but controlled to a certain degree) and then carefully tweak some (in fact a lot) touches by hand, to avoid uniformity and to break-up repetitive patterns. I do texturing as well, be it general terrain base-color-map or detail textures for use with splatmap.

I love texturing 3D assets (any kind of, not just terrains), mostly with Substance painter and/or substance designer in a PBR conform workflow. This includes texture baking in Toolbag3, Substance Painter, blender or MODO and UV-Unwrap (mostly within MODO) as well.
Quixel Mixer is also one of my favorite tools for texturing and terrain lookdev.

Most of my work´s style aims to be realistic instead of stylized.
Usually, I go with photographs - real world references, scanned or procedural textures, that I author myself to fit the mood or look that I´d like to achieve. I also put Megascan surfaces into the mix.

Additionally, I have some basic modeling and sculpting experience (MODO, Blender, ZbrushCore). On the CAD side, I got advanced skills in AutoCAD Map3D and CAD viz (render products from CAD Data with Keyshot)

I hope this helps you getting a picture - thanks for reading!
Have a good one

Skills

Creating landscapes for use in real-time or offline-renderingCustomizing Real-World DEM DataTexture BakingPBR texturingHeightfield manipulation and creationMaterial authoringLow-poly ModelingTexturingUV MappingSculptingArchitectural VisualizationHigh-poly ModelingPhotogrammetryPBR TexturingPhysically Based Renderingsub-dGIS and CADEnvironment Designbox modelingRendering3D ModelingDigital SculptingEnvironment ModelingLighting

Software proficiency

Gaea
Gaea
GeoGlyph
GeoGlyph
World Machine
World Machine
Adobe Substance 3D Painter
Adobe Substance 3D Painter
Adobe Substance 3D Designer
Adobe Substance 3D Designer
Adobe Substance 3D Sampler
Adobe Substance 3D Sampler
Marmoset Toolbag
Marmoset Toolbag
AutoCAD
AutoCAD
Modo
Modo
Blender
Blender
Unreal Engine
Unreal Engine
Unity
Unity
Mixer
Mixer
Megascans
Megascans
NDO
NDO
Maverick
Maverick
ZBrushCore
ZBrushCore

Productions

  • Px2xoodo
    • Video Game
      Discovery Sims ESS
    • Year
      2021
    • Role
      Environment Artist / Technical Artist
    • Company
      Nth Degree / CGHero
  • Screenshot 2021 03 09 100010
    • Video Game
      Mortal Online 2
    • Year
      2021
    • Role
      Environment Artist / Technical Artist
    • Company
      Star Vault