For high definition Renders, VFX, games and other real-time apps.
Heavily inspired by the highlands, I tried to mix cliffs with soft rolling hills and some terraces - all into one patch of terrain.
You can find many places, that give you a whole new impression - just by changing angle and direction of your camera.
The texturing also adds to its diversity, small and medium rocks are distributed along the flow and deposite, just like they would in nature.
With this complex, procedually generated terrain I wanted to avoid the typical, similar looking erosion you´ll find in many other terrains.
It was created to serve best as a matte painting basis and for long distance / aerial shots or placeing in the background of a scene. (Textures are 4K resolution)
If you provide your own detail-textures, it could be as terrain within game-engines. A splatmap is provided in the extra-files!
Of course you can use it for HQ Renders, like Cycles, Octane, Redshift, Vray and so on or Game-Engines like Unity or Unreal.
Extra File including:
- heighmap and splatmap - so it could be used with detail textures for game-engines
- many masks like stones, soil, flow, cavity
- more lowpoly meshes from 5k to 50k tris
I hope you enjoy it and get as much as possible out of it.
If you have questions, suggestion, need support or looking for some custom-made "tailored-to-your-project" terrains - please feel free to contact me at any time (german or english language only)
Have a nice day!